pre-production
This very special campaign and cur-
rent darling of ours at stories AG, ad-
vertises the Video On-Demand system
of Swisscom TV - providing its sub-
scribers with over 1000 top movies on
demand.
For once, a client had the guts to fully
trust its agency and filmmakers to do,
whatever they think is necessary to
create a great viral campaign. The only
prerequisite: it had to be groundbreak-
ing, state-of-the-art, awe-inspiring
stuff, drawing the web’s attention to
Swisscom’s Video on Demand System.
For everything else, the brave people
at Swisscom gave free reign. A rare
and wonderful opportunity for every-
body involved to show how creativity
and media impact can be achieved at
the same time.
By using Facebook Connect, the cast of
a fictional movie trailer is put together
from 10 Facebook friends and person-
alized in a matter of seconds. Visit the
Lost in Val Sinestra website, select a
language and connect with your Fa-
cebook account. Your friends’ profile
pictures and names (in audio, video
& text) are then cleverly incorporated
in the storyline of a stunning, fictional
horror-movie trailer.
story
concept
Shortly after the first brief, the great
minds at Contexta came up with the
basic idea: a fictional photo-romance
story in which you and your best face-
book friends star in - spread automati-
cally with help of your facebook ac-
count and its contacts of your friends.
This mechanism provided the funda-
ment for the trailers viral activity and
exponential spread.
We first defined the different elements
that would be interactive. We opted
against 3D mapping of faces, since the
technology was not ready yet to cre-
ate convincing results. We were going
for a totally realistic movie experience.
With random Facebook photos from
thousands of sources, it was very im-
portant that we would find a believa-
ble storyline. When do you see people
on photos in movies? When they went
missing. Hence, the mystery genre
seemed perfect for our purposes.
The next hurdle was the type of viral
we wanted to spread: what would be
the most engaging, sexy thing for our
audience to see? What have they never
experienced before? What would they
love to do? Answer: to star in a Hol-
lywood movie. Almost anybody likes
the idea to star next to a good-looking
movie actor. So instead of just send-
ing a funny viral around, we wanted
to create an experience, where you
would be directly involved. And even
better: by involving your best friends
in the finished movie, we already gave
you a great reason to send the viral on.
But virals have to be short in order to
be seen, not feature film length. We
had to find a format that was short and
believable, but still with major Holly-
wood-appeal. A short film would have
been a possibility, but would have felt
too small, even if done well, it’s still a
short movie - the little brother of Hol-
lywood. So the idea of the fictional
movie-trailer was born: short, believ-
able, loud and grand and many times
even better than the movie it’s pro-
moting.
And there it was: a classic mystery
movie trailer featuring you and your
friends.
A common movie trailer is made of
over 100 cuts, many different scenes
taken from all over the full length mov-
ie with many different cast involved.
It’s a basically a Best Of of a 4 month
shoot with millions of dollars spent. So
how do you produce a believable trail-
er for a movie that does not exist - on a
budget? In contrary to how the trailer
looked in the end product, we had a
limited budget for the trailer, compa-
rable to a medium priced swiss com-
mercial.
We had to find a clever way to shoot
as many locations and different shots
in the shortest amount of time. Oth-
erwise the trailer would look silly and
not convincing. Instead of writing
a story first, and then painstakingly
finding the matching locations all over
Switzerland - producer Yves Bollag
and director Tobias Fueter opted for
the opposite approach: find a great,
breathtaking Hollywood-type location
first - write the matching story later.
The before mentioned freedom that
the client provided us with, made this
possible. There were no preconceived
ideas about anything, so we could
focus on choosing what was best for
production and ultimately best for the
product.
On a sunday walk in the swiss alps,
director Tobi Fueter rediscovered the
old hotel in Val Sinestra, after it was
featured for the first time in an older
mystery film over a decade ago direct-
ed by Riccardo Signorell. The location
was perfect for our purposes: huge,
eerie and very production-friendly.
And best of all: a ghost was already
living there. Ever since the late 70s it
was supposedly haunting the old ho-
tel. Ghost hunters have tried to prove
it, various media have reported about
it. This would later provide us with the
perfect lead-in for a catchy PR-action
just before the launch of the actual
movie trailer.
Writer, director, DP and production
designer stayed for 3 days in the ho-
tel and together created the whole
story. Being on location while writ-
ing provided us with all the minute
details and necessary elements for all
shots very early on in the production
schedule. The hotel was so huge, that
it provided many very different loca-
tions with just a few minutes between
them: from the grand dining room to
the creepy cellars, everything was in
walking distance.
Casting was done in England: due to
the international nature of the trailer
the project was completely created in
english. Our excellent cast provided
the needed English horror flair.
production
During 3 days of shooting on location,
inspired director of photography Mi-
chael Saxer and 2nd unit DP endless-
ly working Tobias Dengler captured
an astounding 140 shots in feature
film quality - all shot on the Canon 5D
Mark II. The first unit was responsible
for all the feature story shots with the
actors. The second unit was charged
with shooting all the detail sequenc-
es needed to sell the feeling of a big
movie.
The shoot was a happening in itself: on
the first floor we ate, on the 3rd floor
we slept and on the first, second and
all subfloors we shot day and night.
Nobody was able to leave the place, it
was shooting only. A director’s dream.
Visual FX supervisor and Title Designer
Kevin Blanc together with Web- and In-
teractive Supervisors Michael Volkart
and Michael Hinderling from Hinder-
ling Volkart were present on set for all
shots, where we would later include fa-
cebook photos. Tracking markers were
carefully set, mobile device screens
adjusted, and custom scrabble pieces
shot in painstaking stopmotion pho-
tography. Their assistance was crucial
on the set and provided the necessary
common ground for communication
in the intense postproductiom weeks
to follow.
At the same time a ‘Making Of’ in the
style of a typical Hollywood ‘Featurette’
was shot on another floor. Everybody
was briefed to behave and answer to
questions of reporters as if this was an
actual Hollywood movie coming soon
to a cinema near you. This ‘Making Of’
would later be distributed to press
and television stations as part of a full
featured ‘Electronic Press Kit (EPK)’ for
the upcoming feature film ‘Lost in Val
Sinestra’.
And yes: late at night we heard strange
screams coming from the cellar.
post
For the ‘thrill factor’ feature our editor
had to cut three scenes in three differ-
ent ‘thrill’-variations. The scenes were
shot in three intensities. The flash plat-
form would then pick the matching
scene based on the user’s thrill factor
selection and insert it seamlessly into
the final movie.
Even the soundtrack was personal-
ized: we recorded over 200 of the most
popular swiss names with the deep, in-
tense voiceover. Those names were all
cut to exactly the same length. If your
name would match one of the 200 pre-
recorded names, the flash platform
would select the matching name and
have the voice speak your name in a
sentence in the movie. If not, a generic
sentence would play back.
The scrabble sequence was the big-
gest riddle to solve: we wanted your
name to appear on a scrabble board in
one of the scenes. We recorded a clean
plate of the scrabble board. The words
on the scrabble board were carefully
selected so they provided all the vo-
cals. Then every single character of the
alphabet was shot as a scrabble piece
seperately. With this footage and some
math-magic/logic, Hinderling Volkart
was able to spell your name and put
it at the right place on the scrabble
board.
The basics of the technical side of the
project are not that complex: technics
like tracker marks, green screens and
trackable lights have been on our sets
for years. For the film crew the shoot
was nothing new. It was the complex
flash programming and the smooth
integration of the facebook connect
experience coupled with the high as-
piration for the project and the clever
realization of many ideas that intensi-
fied the process.
While shooting the original footage,
well defined place holders were care-
fully put into the scenes where the
custom content was supposed to go.
After the shoot, the place holders were
tracked and rotoscoped and distrib-
uted to the web designers. Half trans-
parencies such as reflections and vol-
umetric effects were important to put
over the place holders to create real
time video rendering and integrate the
custom content with the shot footage.
Stories AG and Hinderling Volkart AG
worked closely together in combining
the movie footage and the random pic-
tures from Facebook into one believ-
able movie piece. The pictures load-
ed over Facebook Connect and were
placed behind the prepared footage
dynamically through a Flash platform
with the data from the tracked place
holders. The Flash platform provided
the necessary flexibility and video ro-
bustness. We created templates for
color correction, crops and blurs. So
no matter what picture was provided
by the Facebook, it would always look
good in the final movie.
PR & release
After 7 weeks of long nights the web-
site was ready to go live. We released
the theatrical short teaser announcing
the website: www.lost-in-val-sinestra.
com - and posing key tease questions
like: ‘Where are your friends.’ or ‘Where
is Room No. 5?’ We sent the EPK to the
press, gave interviews about the movie
and even inspired a bunch of belgium
ghosthunters to visit the hotel and
look for ghosts. The result was consid-
erable buzz in and around Switzerland
about the release of a new movie fea-
turing James Bond supporting actor
‘Carl von Malaisé’.
The moment the website went online,
it exploded with users: just 4 days af-
ter launch the project counted over
48’000 daily visitors and growing ex-
ponentially due to its automatic distri-
bution system. Facebook itself had to
take measures to reduce the load on
their servers.
On the 5th day world famous tech blog
‘TechCrunch’ called it ‘double rainbow
awesome’ and our numbers exploded
again.
Over the next few months, users all
around the globe became filmmak-
ers and created their very own mov-
ie trailer. They spread them through
Facebook, Twitter, put their brilliant
work on youtube and vimeo and raved
about it and its creator Swisscom in
their personal blog spots.
But one question remained: ‘Where
have all those lost friends gone?’ The
question that was first raised in the
cinema teaser campaign was finally
answered by spreading the secret -
again virally over the ‘Lost in Val Sine-
stra’ Facebook site and blogs - coupled
with a contest for people who would
find the solution. The secret of the
whereabout of your friend could be
found in every single movie created: if
you look closely, you can find several
clues in the movie trailer. Several times
thoughout the trailer it is mentioned
that the ghost and the disappeared
friends are in ‘Room No.5’. And also
several times in the trailer we see the
same number sequence: 024305. This
is a timecode. If the user moves the
trailer to 2 minutes 43 seconds and 5
frames, he lands on a scene in the ho-
tel hallway. On the right side, there is
a key with the number 5 on it. Click on
the key while the movie is playing and
an alternative ending will seamlessly
play back, revealing your friends. All
along they have been watching Swiss-
com TV with the Ghost of Val Sinestra.
The user automatically enters the con-
test to win a weekend in the haunted
old hotel. And the ghost tells us more
about the great features of Swisscom
TV. Go to www.lost-in-val-sinestra.
com and try it out yourself!
conclusion
The ease of which the campaign could
be spread created an unexpected-
ly strong viral effect. Just 4 days af-
ter launch the project counted over
48’000 daily visitors and growing, and
Facebook itself had to take measures
to reduce these numbers. To this day,
more than 250’000 movies were cre-
ated and spread to over 2 million visi-
tors. All this happened with a budget
of CHF 40’000.- for media spending.
The project has won the FWA Site of
the Day award and and still delivers
to a steady 30’000 visitors each day
to date. It has enjoyed numerous lo-
cal and international media attention
and continues to be a favorite project
among the people involved.